Strengths: I thought that the text dotted around the level was funny, like how the whole plot of the game is for you to stop an evil wizards from turning the game into a low budget nightmare, how the only thing required to master that game is knowing how to press the jump button. Also the platforming and movement were fun. The section at the end with the slimes on the floor and on the ceiling was the toughest and most fun part for me.
Weaknesses: Although you brought it up at the start, restarting the game when you die is a bit irritating. You could have a game over screen or just have it reset the players position back to the start.
Improvements: Aside from adding in a way to restart the game upon death, some checkpoints could be added in so that you don't have to play through the whole thing every time you die, although maybe doing it in one go is the intention.
← Return to game
Comments
Log in with itch.io to leave a comment.
Bugs: I didn't find any
Strengths: I thought that the text dotted around the level was funny, like how the whole plot of the game is for you to stop an evil wizards from turning the game into a low budget nightmare, how the only thing required to master that game is knowing how to press the jump button. Also the platforming and movement were fun. The section at the end with the slimes on the floor and on the ceiling was the toughest and most fun part for me.
Weaknesses: Although you brought it up at the start, restarting the game when you die is a bit irritating. You could have a game over screen or just have it reset the players position back to the start.
Improvements: Aside from adding in a way to restart the game upon death, some checkpoints could be added in so that you don't have to play through the whole thing every time you die, although maybe doing it in one go is the intention.
Bugs
I don't know if this is intentional but the character moves differently when walking to left instead of the right.
Strengths
Level is broken down into sections with different challenges. Has a story as a break from platforming.
Weaknesses
No checkpoints for how long the level is.
Changes or improvements
Could restart the game automatically using a scene change. If the enemies don't move then they could be replaced with environmental hazards.